Software: Maxon Cinema 4D:
PipelineStudy:  Liquid Fill Emitter
After many years of relying on third-party solutions for impressive liquid simulations in Cinema 4D, Maxon has finally introduced native fluid simulation capabilities in the 2025 version. Once this feature became available, I had to dive in and take a look. I am very pleased with the results from my first attempt. This will open up numerous options when working in a Cinema-based pipeline, and not having to round-trip a simulation from Houdini back into Cinema is a significant advantage.

Software: SideFX Houdini  
Houdini is a software program I have always wanted to explore further as a 3D artist. I find its workflow truly fascinating. As I develop my skills, I realize that it’s not just about the software itself; it’s the methodologies and processes behind the tool that captivate me. Below are some highlights from my personal study of this incredible software.
Bovine Abstract : Houdini  Basic Vex exploration using voronoi
Bovine Abstract : Houdini Basic Vex exploration using voronoi
Bovine Abstract : Houdini : Basic Vex exploration using voronoi
Bovine Abstract : Houdini : Basic Vex exploration using voronoi
Bovine Abstract : Houdini:  Basic Vex exploration using voronoi
Bovine Abstract : Houdini: Basic Vex exploration using voronoi
Raw Renders:  
Houdini:  Render : 3Delight 

Raw Render VS Final render 

Process Screen Grabs

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