Every project completed in experiential always benefits from creating styleframes  early on in the  pre production process .  For this project I had the pleasure and opportunity  of creating the styleframes that would drive the look and feel of the project. Rather then do a more traditional approach I opted  to use Unity with Combination of  photoshop to help get the project approve  faster . Using Unity up front it allowed me to pass on that same Unity scene to rest of my team and get a jump start on environment early rather then having to start from scratch once the frame was approved. 


Duties:  3D Lead ,Art direction  Scene lighting, Crowd placement,  Stadium Rework modeling ,  Kitbashed Asset creation
The Styleframe ended up becoming the base  for  the in game environment. This ultimately allowed my team get the experience to a more polished state faster , Sign off on look and feel became a non issue
The Styleframe ended up becoming the base for the in game environment. This ultimately allowed my team get the experience to a more polished state faster , Sign off on look and feel became a non issue
Unity Final in game screenshot of the experience taken for right field foul line.

Unity Final in game capture of the experience taken for right field foul line.

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