Final Frames
Final Renders via Unreal engine
Final Renders via Unreal engine
Virtual location Scouting using Epics Unreal Engine

In this sample video I  show you an example of provided  Camera Animations given to the Calm team  in the form of flyovers that highlighted different locations within my lunar environment. Using Epics unreal engine I wa able to allow the Creative director to choose the best locations that had the biggest impact , based on creative directors wishes the various location flyovers   were then combined to create the final edit 

Early Styleframe progression
Early Look Development  Style Frames
Early Look Development Style Frames
Refined Styleframe Adjusting color palette , exploring dirty lens effects
Refined Styleframe Adjusting color palette , exploring dirty lens effects
To create the Lunar surface I chose to use World creator 2 it allowed amazing flexibility and control over the look and surface quality of the lunar environment over all. Great tool set !

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