Song: Lunar Lullaby by Lindsey Stirling
Role: 3D Artist,
Duties: Technical Art Direction, Pipeline Setup,
Cinematic Camera Animation, Look Development
Styleframe creation
3D Asset Creation and optimization
Engine: Unreal Engine
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Lindsey Stirling is an American violinist, songwriter, and dancer.
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Final Frames
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Final Renders via Unreal engine
Virtual location Scouting using Epics Unreal Engine
In this sample video I show you an example of provided Camera Animations given to the Calm team in the form of flyovers that highlighted different locations within my lunar environment. Using Epics unreal engine I wa able to allow the Creative director to choose the best locations that had the biggest impact , based on creative directors wishes the various location flyovers were then combined to create the final edit
Early Styleframe progression
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Early Look Development Style Frames
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Refined Styleframe Adjusting color palette , exploring dirty lens effects
To create the Lunar surface I chose to use World creator 2 it allowed amazing flexibility and control over the look and surface quality of the lunar environment over all. Great tool set !
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