In game production Render of the boat house tutorial environment , On each project I am task with over all 3d Art direction with that said each section of the environment goes through a final polish phase where I will create the final lighting  rig ,light bake scene set dressing  rearrange layout based of internal  and client  marketing material needs. 

New Scene used for created for promotional marketing , Goal was to enhance the scene
New Scene used for created for promotional marketing , Goal was to enhance the scene
In game rendering of refactored  Dock area I created for promotional / marketing needs . The goal was to enhance the current  scene to look even better up ressing the textures and pushing post processing and lighting to get a amazing  render
In game rendering of refactored Dock area I created for promotional / marketing needs . The goal was to enhance the current scene to look even better up ressing the textures and pushing post processing and lighting to get a amazing render
As Head of 3D one of my goals are to enhance the project and push it that last 10 percent. With this project in particular I took on many unique task that I thought  would elevate the overall feel of project, This allowed the rest of my 3d team to work on the environments and overall experience while  I did extensive design focused Work with the programmer early on.
 I took the lead when it came to overall level layout and environment design.  Creating smaller task for myself like destructible 3d  timer text that you have to smash through. Or Modeling the  of red check point bobbers and really mapping out that path the player would take  . These are just few of the elements that tied back to our original design . Progressive picked up on these little attentions to detail which in turn creates a trust and want to come back and work with me and my team on  future projects. 
Early moodboard images
Early moodboard images
Early moodboard images
Early moodboard images
Early moodboard images
Early moodboard images
During pre production I worked closely with Designer to help mockup moodboards to help steer the client in the right direction .  Choosing a combination  of these 3 boards shown below allowed us blend together  styles from different lakes across  the US.  Capturing life on the lake was the ultimate goal. 
Case Study 

VR Headset capture of Tutorial Experience, with Game play 

Early work in progress video created with the help of the programmer, videos like this are used to gauge how well the game design elements are working with in the project. 
We ask ourselves simple fundamental questions , is the experience 
fun, how is the pace?, does it make the user sick lol ? The last question when it comes to VR is so very important :)

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