In-game production Render of the boathouse tutorial environment, On each project, I am tasked with overall 3d Art direction with that said each section of the environment goes through a final polish phase where I will create the final lighting rig, light bake scene set dressing to rearrange layout based of internal and client marketing material needs. 

New Scene used for created for promotional marketing , Goal was to enhance the scene
New Scene used for created for promotional marketing , Goal was to enhance the scene
In game rendering of refactored  Dock area I created for promotional / marketing needs . The goal was to enhance the current  scene to look even better up ressing the textures and pushing post processing and lighting to get a amazing  render
In game rendering of refactored Dock area I created for promotional / marketing needs . The goal was to enhance the current scene to look even better up ressing the textures and pushing post processing and lighting to get a amazing render
As Head of 3D, one of my goals is to enhance the project and push it that last 10 percent. With this project, in particular, I took on many unique tasks that I thought would elevate the overall feel of the project, This allowed the rest of my 3d team to work on the environments and overall experience while  I did extensive design-focused Work with the programmer early on.
 I took the lead when it came to overall level layout and environment design.  Creating a smaller task for myself like destructible 3d  timer text that you have to smash through. Or Modeling the red checkpoint bobbers and really mapping out that path the player would take  . These are just a few of the elements that tied back to our original design. Progressive picked up on these little attentions to detail which in turn creates trust and want to come back and work with me and my team on future projects. 
In the pre-production phase, I collaborated extensively with the Designer to create mood boards that would guide the client towards the envisioned direction. By selecting a mix of the three boards presented below, we were able to merge styles from various lakes throughout the US, aiming to authentically capture the essence of lake life, which was our primary objective.
We ask ourselves simple fundamental questions, is the experience fun, how is the pace? does it make the user sick lol? The last question when it comes to VR is so very important :)
Early moodboard images
Early moodboard images
Early moodboard images
Early moodboard images
Early moodboard images
Early moodboard images
Case Study Videos

VR Headset capture of Tutorial Experience, with Game play 

Early work in progress video created with the help of the programmer, videos like this are used to gauge how well the game design elements are working within the project. 

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