As Head of 3D, one of my goals is to enhance the project and push it that last 10 percent. With this project, in particular, I took on many unique tasks that I thought would elevate the overall feel of the project, This allowed the rest of my 3d team to work on the environments and overall experience while I did extensive design-focused Work with the programmer early on.
I took the lead when it came to overall level layout and environment design. Creating a smaller task for myself like destructible 3d timer text that you have to smash through. Or Modeling the red checkpoint bobbers and really mapping out that path the player would take . These are just a few of the elements that tied back to our original design. Progressive picked up on these little attentions to detail which in turn creates trust and want to come back and work with me and my team on future projects.
During pre-production, I worked closely with the Designer to help mock up mood boards to help steer the client in the right direction. Choosing a combination of these 3 boards shown below allowed us to blend together styles from different lakes across the US. Capturing life on the lake was the ultimate goal.
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We ask ourselves simple fundamental questions, is the experience fun, how is the pace? does it make the user sick lol? The last question when it comes to VR is so very important :)